(this is just for test render, not for animating) Now you can preview the state at frame by changing the frame number in the main view You use this channel as map number in your fractal, e.g. You assign this sequence to a logical map channel (any number) you wish You define an image sequence by filename, start frame, end frame, loop setting and frame increment you may use them independently of a specific set of fractal params. Support for animated (height)maps! They are defined in the "Map Sequences"-window in the Prefs-section and saved as local properties, i.e. "I've tried to fix most of the bugs which were reported during the ALPHA/BETA-tests, but some of them have been left on the list for later investigation I'll leave it to Andreas to describe the many new features in his own words: You can download it ('Mandelbulb3Dv190.zip') free, from: Just in case some of you were unaware Andreas - AKA Thargor6 - has now released version 1.90 of Mandelbulb 3D.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |