Do you know where the halfshaft goes? What does a clutch cover plate look like? And as lovable as Euro Truck Simulator is, does it really feel like that to reverse-park an artic? We take the game at its word. My Summer Car could be spouting all sorts of nonsense about building a car, for example, and most players would be none the wiser. No small part of the appeal here is that as PC gamers we're perfectly positioned to judge the authenticity of the experience, to a degree that's rarely true of sims in this ilk. Buy components, get them delivered, put them in people's machines. The premise is irresistibly simple: construct PCs in first-person from scratch in a virtual office, running an IT support/repair business as you go. Shrewdly, they called it PC Building Simulator and it's quickly garnered an Early Access fanbase which I'm very much part of. Recently the art of PC building took a turn for the meta when developers Claudiu Kiss and The Irregular Corporation built a fastidious simulation of the activity.
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